Yesterday we presented the current state of our projects to our peers and parents. Seeing what everyone else got done in the time we've had to work on this, seeing a side by side comparison of our products, made me realize a couple things. Firstly, nobody besides me likes coding apparently, which makes me excited for my job prospects. If my future peers dislike coding, that means I get to be paid to make it so they don't have to. From what I've seen, everyone likes either 3D modeling or character design, areas that I'm capable of working in and understand, but am certainly not as adept in as my peers. I also learned quite a bit about how far my presentation skills have gone since freshmen year. If I make a complete fool of myself, I'm much more relaxed and capable of presenting in a fun and entertaining way. And, generally, if I treat a presentation as entertainment, rather than a serious production for serious people, I can actually get across more information in a much more comfortable fashion than if I stood up there awkward and stuttering. So, generally, a good learning experience.
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AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
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