Certifications seem to be an important and pivotal point in any career you go into. Not necessarily for the edge that they give you in interviewing, though that can be extremely useful, but for the experience they give you. Just like any test, they tell you if you have learned the information necessary to continue in that field. Certifications can tell you if you need to improve your knowledge in a certain field, and tell you where you have already learned what is necessary to succeed. And, importantly, it tells your employers the same information. I personally would be very interested in doing a certification at DSA, due to DPS paying for them, and because I think it would be a great opportunity to see if I have the knowledge it would take to succeed in my career path. Just from looking at the 3ds Max Certified User certification (which is kind of redundant, but whatever), I can see that I would need to brush up on the UI settings, but besides that I would be pretty well set to achieve this certification. But, for the 3ds Max 2014 Certified Professional certification, I would need to learn scripting, something I have absolutely no idea how to do or even what is, as well as going far more into depth with Animation and Effects. See, without even taking the test I'm already learning how prepared I am. And, from looking at this, I'd probably actually already be able to achieve the first level of certification, and a good ways into the professional certification. In short, yes, I'd love to try and get a certification while at DSA.
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Creating and animating a 3D model is a very interesting, and sometimes very difficult task. This especially comes into play with more complex models, rigging them and animating them in a smooth and coherent fashion can be extremely time consuming. Personally, I find bone placement to be the most difficult part of the task. I still haven't been able to find a view port set up that allows me to easily align bones on all three dimensions, and the bones themselves are actually quite difficult to manipulate. The easiest part of the task is the actual animation its self. Once the bones are in place, moving the rig in the way I want it to is actually much less difficult then the rigging process. Currently, I am working on rigging a shark, after giving up on the scorpion. I've never rigged anything before, and I think trying to do the scorpion was a waste of my time, as there is no way I could get that finished in time with my skill level. `
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AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
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