This quarter, outside of school, I've been focusing a lot on college and the future. I've been thinking about how the skills I've been learning here are going to help me get a job, and I'm really glad that I'm doing the project that I'm doing. It's not really going to help me get into college, but once I do get there, I'll have significant advantages over other people going into Game Design programs, which is going to make me stand out for apprenticeships and job opportunities. The project is also helping me hone in on what parts of game development that I enjoy and don't enjoy. 3D modeling, tinkering with settings, and problem solving, as frustrating as they can be, are fairly fun. Coding has been really difficult, and I think I really need to take a professional class on it before I can really say wither or not I enjoy it, but I'm definitely still looking to learn how to use it.
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This week I got the car asset into unity, and made a few different iterations of it, and have delved into the coding for getting them to spawn. It's been difficult, but I'm slowly making progress to try and get a random car to spawn into the world every few seconds, and then drive down the street towards the player. Next week:
- Get the spawning script ready - Get the project ready for presenting Coding is difficult. I'm avoiding it for as long as possible, which I shouldn't be doing, but other stuff does need to get done and I'm focusing on what I do know how to do for now. That being said, this week I got another model done. Another obstacle for the game, a basic car template. Some texture changes, maybe some additions, and I can create a multitude of different cars to make the game more interesting. We're almost a 4th of the way through the year and that's actually kinda scary. Though, I'm confident that I'll get through this. Probably. Next week:
- Get this model into unity - Texture it This week hasn't been productive. Between my college visit on Wednesday and the various jobs I've been assigned and had to accomplish, it's been difficult to get work done. It also doesn't help that the damn animator in unity that I was working with deleted the animation of the truck that I was trying to get working, and the wheel animation got messed up since the last time I worked on it, so now only one wheel rolls. So, basically, squat got done with week. - Fix the animation
- Start coding the animation to work properly - Start coding on UI This week I worked on sculpting the area around the bridge to more naturally integrate it into the environment, as well as animating the wheels for the truck. Next week:
- Coding. Dun, dun, duuuuun! So it begins. This week I solidified which of the three ideas I had in my head to actually turn into a game. Nice little cartoon point based game. Gotta raise and lower the back part of a truck to try and get as close to bridges as you go under them without hitting them, while avoiding traffic. I think it'll be fun. But, I also started modeling the truck, and have about half finished. So next week I plan to
- Finish up the front of the truck - Import this into unity - Start working on the environment Getting back into working with 3D Modeling for the first time this year has been great. I'm glad the that the majority of my skills continue to remain fresh, such as maneuvering the camera around and actually molding the shapes into the positions I'd like them to be. However, some of the nuances behind texturing and rendering are still a bit fuzzy, but I imagine those will start to come back to me with time.
I am very excited to be moving into solely 3D for the rest of the year. When I first joined the Game Design pathway, this is exactly what I was expecting to be going into. I've been waiting for two and a half years to be told "All that's left now is 3D and programming." No more distractions, no more worrying about learning color theory or "Why do we yellow banana?", just 3D and programming from here on out. I am going to have a lot of fun in the up coming months. |
AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
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