It's been really interesting to see how differently I play games now a days. Instead of just suspending my disbelief and skimming over details to try and immerse myself into them, I'm picking them apart. I see the edges, the seams at which they're pulled together, and the patchwork for coding and modeling becomes clearer. It's, actually kinda takes away from some of them. Makes it harder to use them for entertainment when I'm analyzing them, and even coming up with better ways for the mechanics to be run. Fallout 4 specifically has been getting on my nerves, because of the leveling and Vats system. You have to put more points into a broader skill such as Perception to unlock a new skill to put levels into, and it's just a bad system that takes too much time and effort to actually manage. And the Vats system, while cool, kinda gets rid of the skill factor in gunplay and puts it to a coin toss. But it's certainly been interesting to be able to see more about how the games I love have been put together.
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Working on a project alone has a lot of ups and downs. It's great because I get to make all the executive decisions, I make the rules, I can take the game in the exact direction I want to, and I don't have to worry about anyone else getting in the way. It's also great because I can make everything up to my standards, and make it all fit together as cohesively as I want. I also get a great sense of what I'm lacking, what fields I enjoy doing, what I'm good at, and what I need to improve. For example, I really enjoy modeling, but I'm really lacking in my ability to code. And that brings me to the downs of being by myself. I have no one else to fill in for those flaws, I just have to make up for them. Which is also kinda good, makes me learn, which is the whole point of this project.
This week has mostly been watching tutorials and trying to work out coding. Progress has been difficult and slow, and it's really hammering in the idea as to why projects don't typically only have one person on them, and usually have a team of coders, writers, artist, etc. I'm still not going to ask for help, this is my project, and I'm going to see it to the end, but I probably should've put more effort in last year to learn how to code so that this process would go by a lot faster. Next week:
- Keep on figuring out coding. Being a teacher assistant for Mr. Bourgeois is fairly easy. Occasionally I have help out a kid with something or run an errand, but beyond that I basically have the period to work on my own stuff. That does come with the exception of cleaning the desks, which I have been tasked with for the past couple of weeks. That has been taxing and time consuming, entailing me to scrape the years worth of gum off the bottom of the desks. Fortunately, once that's done it's done, and I don't have to worry about it again.
This week I got the car asset into unity, and made a few different iterations of it, and have delved into the coding for getting them to spawn. It's been difficult, but I'm slowly making progress to try and get a random car to spawn into the world every few seconds, and then drive down the street towards the player. Next week:
- Get the spawning script ready - Get the project ready for presenting Coding is difficult. I'm avoiding it for as long as possible, which I shouldn't be doing, but other stuff does need to get done and I'm focusing on what I do know how to do for now. That being said, this week I got another model done. Another obstacle for the game, a basic car template. Some texture changes, maybe some additions, and I can create a multitude of different cars to make the game more interesting. We're almost a 4th of the way through the year and that's actually kinda scary. Though, I'm confident that I'll get through this. Probably. Next week:
- Get this model into unity - Texture it This week hasn't been productive. Between my college visit on Wednesday and the various jobs I've been assigned and had to accomplish, it's been difficult to get work done. It also doesn't help that the damn animator in unity that I was working with deleted the animation of the truck that I was trying to get working, and the wheel animation got messed up since the last time I worked on it, so now only one wheel rolls. So, basically, squat got done with week. - Fix the animation
- Start coding the animation to work properly - Start coding on UI |
AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
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