Being in this pathway has been instrumental to understanding and fully grasping the difficulty of being a Game Designer. Before I went through these classes, I had no idea what it meant to design games. I had no idea how difficult, long, or expansive the process of going from one end of the design process to the other was. Honestly, I didn't even know the skills or programs involved. This concentration answered all of those questions, and did a great job of helping me understand the pitfalls, hurdles, and rewards of being a Game Designer. I've learned how to work in Illustrator, Photoshop, Premiere, Unity, 3DS Max, I've learned how to code, how to 3D model, how to rig a 3D model, how to animate, and how to stitch all of these together to create a finished produced. I also got extremely useful glances into the job market for this field, to gain a realistic understanding of the money I could make, how likely it is for me to get a job, and how viable of a future these skills will give me. What's been the most useful however has been being free to taste each step of the production process, to get a feel for which parts I'm willing and or capable of doing. I've learned that 3D modeling, animating, coding, story telling, and production management are all fields I'd be willing to work in. Sound design and 2D art however are fields that I struggle in, and would need a lot more practice in if I wanted to make a career out of either. The least useful information I learned was the difference between electron and light microscopes in Sci Vis, as well as other random things that class taught me that had no bearing on the game design field. I also wish we had spent more time on coding, specifically independent coding. Copying what they tell you to in tutorials didn't teach me coding at all, as I found out this year. Rather, having an issue and needing to overcome it by searching through the scripting reference and actually figuring out what needed to be written is what taught me how to code. If we had learned how to code this way, I wouldn't have needed to spend months trying to learn it on my own when I could've been advancing the progress of my independent study.
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AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
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