- Get the camera to go at the same speed as the truck
This week I decided to work on something a little different. Instead of getting the camera to move at the same pace as the truck, which will be next week's goal, I made a little particle emission system to put out exhaust for the truck. They kinda look more like bubbles than smoke, but I like the cute little things. Fits with the cartoon look I'm going for. Next week:
- Get the camera to go at the same speed as the truck
0 Comments
Over the past couple of weeks, I've managed to get the truck to actually move how I want it to. WASD controls the steering and throttle of the truck, as well as allowing the camera to move forward and backwards. I've also laid the ground work for the trailer to heighten, but haven't started any of the scripting for that. The collision boxes mostly work, with a couple scenarios leading to Unity crashing due to the complexity, but the common collisions play out fairly well. It's been fun and frustrating to work out the different issues, and very gratifying to make some actual progress. Next week:
- Fiddle with the camera speeds and tire settings to make them run together - Put colliders on the buildings This quarter as a teaching assistant has been fairly uneventful. Besides running the odd job, such as posting flyers in the hall ways or running an errand, I've mostly been left to work on my CTE Advanced Studies project. However, I did get to evaluate the work of other classes as they did board games, which was entertaining.
This quarter, outside of school, I've been focusing a lot on college and the future. I've been thinking about how the skills I've been learning here are going to help me get a job, and I'm really glad that I'm doing the project that I'm doing. It's not really going to help me get into college, but once I do get there, I'll have significant advantages over other people going into Game Design programs, which is going to make me stand out for apprenticeships and job opportunities. The project is also helping me hone in on what parts of game development that I enjoy and don't enjoy. 3D modeling, tinkering with settings, and problem solving, as frustrating as they can be, are fairly fun. Coding has been really difficult, and I think I really need to take a professional class on it before I can really say wither or not I enjoy it, but I'm definitely still looking to learn how to use it.
Recently I've been taking a look at games that have gone through the pre-release stages, and thinking about developer and gamer interactions, specifically with PlayerUnknown's Battleground, or PUBG. It baffles me that companies can look at the complaints that their player base has, in this case hackers, and look at the solutions they come up with, in this case locking regions to make it so that people from other countries can't play on servers based in other parts of the world, and not even respond to them. It would be one thing to have a complicated situations where locking the regions would conflict with their interests, or international law prevents them, but we don't know if either of these are true, because they haven't communicated with their players. They simply issued an apology and an ingame currency compensation, which gave different people different amounts of currency for undisclosed reason. If I ever am on a development team for a game that becomes as popular as PUBG, I'm definitely going to push for there to be a competent team of public relations writers that would keep players updated on the state of the game, future plans, and actually respond to the communities complaints.
|
AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
Categories
All
|