The legal issues in the Game Design field are interesting, mostly because the rules in which they abide by were created for other fields. So, what I found most interesting was that, the rules are there, but what exactly they mean is called into question a lot, and this creates some contradictory court cases. What surprised me about this was just how little of a game you can actually claim. Essentially all you get is the names, the coding, and the art work. Everything else is thrown into the market for everyone to use. I recognize it as a good thing, we don't want companies copyrighting entire game genres, but its still surprising how little of a game you actually own. The legal issue that I'd most have difficulty complying with is what I just stated, owning so little of my game, specifically when it comes to story. I don't want my creative ideas just to be stolen, I don't want the story and characters that I worked so hard to develop be stolen and used by someone else. I don't want my hit success of a cowboy being sent forward in time to a world filled with zombies to become a story trope. That'd be my worst nightmare, one of my ideas becoming a cliche. But I guess I'll have to get over it, because changing the creative rights over stories and ideas could be disastrous for aforementioned reasons.
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Certifications seem to be an important and pivotal point in any career you go into. Not necessarily for the edge that they give you in interviewing, though that can be extremely useful, but for the experience they give you. Just like any test, they tell you if you have learned the information necessary to continue in that field. Certifications can tell you if you need to improve your knowledge in a certain field, and tell you where you have already learned what is necessary to succeed. And, importantly, it tells your employers the same information. I personally would be very interested in doing a certification at DSA, due to DPS paying for them, and because I think it would be a great opportunity to see if I have the knowledge it would take to succeed in my career path. Just from looking at the 3ds Max Certified User certification (which is kind of redundant, but whatever), I can see that I would need to brush up on the UI settings, but besides that I would be pretty well set to achieve this certification. But, for the 3ds Max 2014 Certified Professional certification, I would need to learn scripting, something I have absolutely no idea how to do or even what is, as well as going far more into depth with Animation and Effects. See, without even taking the test I'm already learning how prepared I am. And, from looking at this, I'd probably actually already be able to achieve the first level of certification, and a good ways into the professional certification. In short, yes, I'd love to try and get a certification while at DSA.
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AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
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