My introduction to the Unity interface has reasonably well, though there are some issues. Though its quite similar to 3DS Max, which is what I'm used to using, its slightly different. Getting used to the new camera controls is slightly annoying when every thing else looks and works the same. As for scripting, I'm fairly used to seeing it. The only real difficulty should be memorizing C Sharp's language. From there, it should just get easier and easier. The Roll-A-Ball tutorial was a really good introduction to the software. If you actually pay attention and follow what hes saying, its also a fairly decent introduction into scripting. Overall, this has been a much more intuitive and interesting experience then Game Maker, and more useful in the foreseeable future.
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So far throughout this year, I think that the most widely useful skills in which I have acquired have been management based. Being able to maintain my own work ethic, as well as other's, will be an invaluable skill both in the gaming industry and beyond. I also think that changing the curriculum so that we get more of this experience, more actually working on games together and actually going through the process, would be a good way to better prepare students for next year, college, and whatever job they will pursue, within the game design field or not.
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AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
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