- Coding. Dun, dun, duuuuun!
This week I worked on sculpting the area around the bridge to more naturally integrate it into the environment, as well as animating the wheels for the truck. Next week:
- Coding. Dun, dun, duuuuun!
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So far, I've only really worked with modeling the characters for my game, and shaping the environment. But, I'm genuinely proud of what I've done, and it's starting to look like an actual game. I'm excited to no end about this, that I'm actually making a game. But, it's not all been pretty. I've learned a good lesson about importing and exporting assets. That lesson being, avoid it if you can. In this case I really couldn't avoid it, because Unity doesn't have the extensive object manipulating ability that 3DS Max does, but it's really frustrating when you do finally import an asset and it doesn't go through right, and you have to figure out what the issue was, and then remodel around that issue. Specifically, I figured out Unity really doesn't like the mirror function that 3DS Max has, so I had to remodel a large section of the truck. Though, in honesty, it was probably for the better, it helped me rediscover soft selection, and I got a much better product due to it. That's another thing that I've been running into, rediscovering a lot of old features that I'd forgotten about that really make modeling so much smoother. But, once I get the bridge done, which shouldn't take more then a day, I'll have all the models that I need for now, and then I can move into the coding and animation part of this project. And, oh boy, that's going to be interesting.
This year has been really interesting. It's been really fun to just kinda, sit down, and get an idea out of my head. I've got everything planned out, I know what I want to do, and I've just gotta get from point A to point B. I've also been scheduling myself fairly well, I've mostly been getting my goals done every week, I've been working diligently, and I'm making good progress. This is of course before I've started coding, which is going to be a hassle, but it's going to be a really good learning experience. In general, all of this has been a good learning experience, figuring out what I'm good at, what needs improving, and how well I'm able to work without an real prodding from anyone besides myself. All in all, I feel like this year is going to go really well, and I'm going to produce a good product.
We're finally in Unity. I got the truck imported, after remodeling it a bit so that it could actually import, and then filling in some of the detailing in which couldn't import because Unity doesn't have splines for some reason. I've done a bit of terrain detailing, and started work on the bridge asset. I went for a bit of a more desert level, though I could just as easily make it into a more grassy one. I just couldn't figure out how to make the trees work.
Next week: - Model the bridge - Get the bridge into unity - Figure out how to implement bridges into the scene without just like, having them there for no reason. In honesty, this has been a fairly unproductive week. I more been working as Mr. B's Teacher Assistant then game designer. However, I did try and import the truck model into Unity, and was met with disaster. Due to Unity not having a mirror function, the single most complicated piece in the entire model didn't migrate properly. So, I've both had to try and remake that piece, and once I do get it modeled properly, I have to do it again, without mirroring it. Set backs! Wohoo! Goal for next week
- Get this stupid truck done and into unity. This week I carefully started molding the cabin part of the truck. Due to the more, exactness that I had to employ, it took a lot longer then was expected. But, I'm fairly happy with the results. I also did some basic texturing, but more work on that is going to be needed. Next week:
- Finish up the interior of the cabin - Continue texturing - Import model to Unity and start working on the game environment So it begins. This week I solidified which of the three ideas I had in my head to actually turn into a game. Nice little cartoon point based game. Gotta raise and lower the back part of a truck to try and get as close to bridges as you go under them without hitting them, while avoiding traffic. I think it'll be fun. But, I also started modeling the truck, and have about half finished. So next week I plan to
- Finish up the front of the truck - Import this into unity - Start working on the environment |
AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
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