Working as a teacher assistant in this class has been fairly easy, especially now that the gum has been scrapped off the desks. Now it's mostly just been occasionally helping with kids and working on my project for CTE Advanced Studies. I would recommend it to any student in Advanced Studies that needs extra time to work on their project, however they need to understand that they are still obligated to do work for Mr. B if he asks for you to. Work usually includes cleaning the room, taking items to different teachers, and helping clear out the back room.
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The project has been going fairly slowly. I've been running into a bunch of coding issues that have been slowing me down a lot. I'm thinking of taking a break from the coding and just work on some modeling instead, to get the scene better set. Get some trees in there, some buildings, get rid of the ugly mountains in the background, make it look a lot more like Durham. But beyond that, motivation has been running low. I'm sure it's just a slump, been dealing with increased stress and personal stuff, but it's just made tackling issues a lot harder. Hopefully I'll get back on the ball and get everything running again.
I've picked up a couple games over the past few months, and done some reading on the state of gaming, and the state we're in right now is interesting. Indie gaming is sky rocketing, big AAA games are failing, and people are getting fed up with EA's shenanigans. Well, actually this is the second movement of people getting upset with big gaming, with new results. Before, there was a wave of satirical "games", such as Rock Simulator, where the main gameplay is literally just looking at a rock. This satirical gaming brought the definition of a game into question, allowed people to experiment, allowed the Indie scene to gain publicity. Now, we're seeing the satire start to die down again as the big corporations actually genuinely struggle to make profits, and the Indie scene realizes that they can capitalize on the general upset by putting out games that lack the stupid trends AAA games have been taking on that people are upset over. Now is the time to join the field, as smaller companies begin to have more hold over the industry, which makes my future look fairly bright. I, along with my peers, will pioneer a new age of gaming. The Indie Age.
This week(s), I wrestled with unity to try and make a prefab of a prefab, to actually have the car prefab look how I want it to, and to potentially fix a scripting issue of the instantiate just, not, doing anything at all. And while I did manage to get the prefab made, this didn't fix the scripting issue. And I have no idea how to make it work, because I don't see anything wrong with what I have, and grammatically there isn't anything wrong with what I have, just what I have doesn't actually do anything apparently. Tempted to ask for help to be honest. Next week:
- Fix problems (?) This is been a really, really rough week. Socially and with work. I can't figure out what I'm doing wrong with the instantiate line, though I've gotten the time code a bit more streamline. I also somehow managed to get my Car prefab to save with the new edited look that I gave it, instead of a giant, over sized, golden model, and then promptly got rid of the old prefab, which then made the new prefab not actually exist. So, working on how to fix that as well. Next week:
- Re-import the car prefab - Get the instantiation working This week I've been working on a script that keeps track of time and then after a certain amount of time instantiates the Cars object I've created. I've got the time part working, time going up by one every frame and then after 60 frames, or one second, the script goes into an if statement that clears the time and tries to instantiate the car. At this point, I'm still trying to figure out some problems with the instantiate, something about an "Object" not being able to be converted into a "UnityEngine.Object", don't know exactly what's up with that, but I'm sure I'll figure it out. Next week:
- Get the instantiate working - Get the cars to move forward |
AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
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