Twitter is an extremely useful tool, when used correctly. It can help you keep in touch with the forefront of gaming, see what the big companies are putting out, and help you monitor the shifts in the industry. Following companies can also help you stay up to date on job openings, and becoming active in their feed and catching their attention could also help you fill those job openings. These companies also occasionally give out information and tips to making it in the industry, which can be useful. But what I find most useful about Twitter are the events. These Twitter accounts are very good at putting out information about events going on, where and when they are. This is extremely useful, for simply knowing where and when people are congregating for gaming. Twitter in general is just very useful for keeping up to date with whats going on in the gaming industry, both locally, and globally.
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The legal issues in the Game Design field are interesting, mostly because the rules in which they abide by were created for other fields. So, what I found most interesting was that, the rules are there, but what exactly they mean is called into question a lot, and this creates some contradictory court cases. What surprised me about this was just how little of a game you can actually claim. Essentially all you get is the names, the coding, and the art work. Everything else is thrown into the market for everyone to use. I recognize it as a good thing, we don't want companies copyrighting entire game genres, but its still surprising how little of a game you actually own. The legal issue that I'd most have difficulty complying with is what I just stated, owning so little of my game, specifically when it comes to story. I don't want my creative ideas just to be stolen, I don't want the story and characters that I worked so hard to develop be stolen and used by someone else. I don't want my hit success of a cowboy being sent forward in time to a world filled with zombies to become a story trope. That'd be my worst nightmare, one of my ideas becoming a cliche. But I guess I'll have to get over it, because changing the creative rights over stories and ideas could be disastrous for aforementioned reasons.
Over the past week, we worked on researching and creating info-graphics detailing the specific job we want to go into within Game Design. I've know for a long while now that my top picks have been Narrative Design and Game Writing, similar fields with similar jobs and skills necessary, with the only difference really being that Game Writers work more with the rest of the team to develop the game around the narrative trying to be told, thus requiring a very detailed knowledge of level design, programming, and at least some artistic and audio knowledge. The only thing I really learned from doing the research for this info-graphic has been the state of the Narrative Design field. And its good news, as its on the rise. For a long time, story has been on the back burner in the gaming industry, but new focus on story based games has opened a huge market for narrative designers, with only a few people to fill it. In addition, with my secondary focus as a programmer, I'll really be set to always have a job, even outside of this industry.
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AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
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