The sound track in which I have chosen for the Sniper Video is an edited version of the Hungarian Dance. Normally, the peice is very fast and happy, but when slowed down to the extent that I have it, it gives it a kind of an insane, but somber feeling to it. This, combined with what I've named the video, "The Necessary Evil", gives the whole peice a feeling of muted glee, reflecting a story in which I've come up with in my mind. This is a happy occasion, the sniper is taking down a horrible militeristic dictator, and should be feeling happy, but its a shell of what should be a joyous freedom from tyranny.
The most difficult part of making your own sound affects is making just the perfect sound to fit in with the scene. You have to make the same kind of sound over and over again to make it just perfect, because editing can only do so much, and if you don't have the base for the sound, no amount of editing is going to make it work. There really isn't an "easist" part about it, but some of the sound affects just, "click". You look at them, hear the sound in your head, and you immediatly think "I know how to make that sound" and that can make the process go by a lot quicker.
The sound track in which I have chosen for the Sniper Video is an edited version of the Hungarian Dance. Normally, the peice is very fast and happy, but when slowed down to the extent that I have it, it gives it a kind of an insane, but somber feeling to it. This, combined with what I've named the video, "The Necessary Evil", gives the whole peice a feeling of muted glee, reflecting a story in which I've come up with in my mind. This is a happy occasion, the sniper is taking down a horrible militeristic dictator, and should be feeling happy, but its a shell of what should be a joyous freedom from tyranny.
0 Comments
The main difference between linear and non-linear editing systems is freedom. Non-linear editing systems, such as Audition and Premiere, allow you to edit each sequence free of order, allowing you to jump back and forth along your timeline as you please. However, linear editing forces you to edit as you go, in chronological order. Its typically only used with physical tapes, rather then softwear. Non-linear editing systems are so important for the development of video games, as it would be near impossible to do with only linear editing. It allows for rough drafts to be created and then expanded on, it allows for changes to made much easier, it just generally allows for a lot more freedom, at the draw back of being more expensve and complicated then linear editing procedures.
Oddly enough, working with audio was a lot more enjoyable then I first anticipated. I'm fairly hard of hearing, which at first I thought would make this a lot harder, but it actually helped me drown out the background noise and focus on the audio I was trying to edit. It was generally very interesting to see the wavelengths of the different noises, and really helped me appreciate some professional techniques that I never fully understood, such as counting down before reading a part. While yes, it helps those in the booth be ready for you to start speaking, but it also helps a lot while editing. It provides a very obvious and uniform pattern to indicate when a new take is being done. Audition and premiere are pretty essential programs for video and audio editing. Creating videos for projects, manipulating audio to take out clips that are unusable from someone reading a script, and adding affects to audio are some of their many uses, and I can definitely see myself using them for these purposes throughout my high-school career and beyond. I most see myself using them in Advanced Game Design this year, and Advanced Studies next year, as in both of these years we'll be creating games, and these programs could be used to create cut-scenes for these games, and to manipulate home made audio. In addition, promotional or tutorial videos could be created along side these games using these programs.
|
AuthorI am 17 years old, and currently enrolled in Durham School of the Arts. Within the Game Design field, I'm looking to become a game writer or a programmer, preferably a combination of the two.
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public School Archives
June 2018
Categories
All
|